Astro Bot director Nicolas Doucet is adamant the PlayStation 5 has “really brought something special”, amid criticism of this generation of hardware being an incremental improvement over the last.

It’s been five years since Sony released the PS5, but many of its exclusives have been crossovers with – or sequels to – PS4 games. Astro Bot, however, was a showcase of the PS5’s capabilities, as Doucet explained to The Game Business.

“When you put graphics side-by-side between an end-of-lifecycle PS4 game and early cycle PS5 game, you could argue, to an untrained eye, that it’s hard to see the difference,” Doucet admitted.

“But early on [with PS5] we got the DualSense prototypes, with this haptic feedback and adaptive triggers. And we tried to understand what could be different about having this kind of trigger, so you can simulate pulling something, or cracking something, or crushing something… We tested all of that.